AI Insights · Timothy · January 2022
Top 5 Motorcycle Games in Mexico Q4 2021 Performance
An overview of the performance of the top 5 motorcycle games on a unified platform in Mexico during Q4 2021, including trends in downloads, revenue, and active users.
In Q4 2021, the top 5 motorcycle games on a unified platform in Mexico displayed diverse performance trends in terms of downloads, revenue, and active users. Here’s a closer look at how each game fared during this period, based on data from Sensor Tower.
Bike Race:Motorcycle Games from Wildlife Studios exhibited a steady weekly revenue, peaking at about $1.4K in late November and December. Weekly downloads saw a significant drop from approximately 109K in early October to around 12K by the end of December. Active users also followed a downward trajectory, starting from nearly 394K at the beginning of the quarter and declining to roughly 151K by the end.
Real Bike Racing by Italic Games saw a modest revenue with occasional peaks, reaching up to $16 in late October. Weekly downloads showcased a fluctuating pattern, peaking at about 66K in late October and ending the quarter with approximately 36K. Active users peaked at around 204K in late October and decreased to roughly 115K by the end of December.
Xtreme Motorbikes from Xtreme Games Studio had a varied revenue stream, with highs of $41 and $40 in early and mid-November, respectively. Downloads surged from about 4.5K in late September to a peak of approximately 40.6K in early November before settling at around 18.3K by the end of December. Active users showed a significant increase, starting from about 21.7K in late September and peaking at approximately 85.5K in early December.
Ultimate Motorcycle Simulator by Sir Studios had minimal weekly revenue, with occasional peaks of up to $40 in mid-November. Weekly downloads remained relatively stable, hovering around 4.5K to 5.6K throughout the quarter. Active users showed minor fluctuations, starting at about 10.2K in late September and ending the quarter at approximately 8.9K.
Ricky Zoom™ from Entertainment One experienced no significant revenue. Weekly downloads varied, peaking at around 5.5K in early November and ending the quarter at approximately 4.6K. Active users showed a relatively stable trend, starting from about 9.8K in late September and ending the quarter at approximately 9.5K.
For more detailed insights and analysis, visit Sensor Tower.